Goliath: Playing With Reality

_Goliath: Playing With Reality

Goliath: Playing With Reality is a 25 minute VR experience. Through mind-bending animation, Goliath: Playing With Reality explores the limits of reality in this true story of so-called ‘schizophrenia’ and...
Southeast Chicago Archive and Storytelling Project

_Southeast Chicago Archive and Storytelling Project

The Southeast Chicago Archive and Storytelling Project (SECASP) is an online collaborative venture ten years in the making. It highlights a remarkable collection of objects gathered and preserved by residents...
Goliath: Playing With Reality

_Goliath: Playing With Reality

“The Universe is revolving around me in a bad way.” Through mind-bending animation, award-winning GOLIATH: PLAYING WITH REALITY explores the limits of reality in this true story of so-called ‘schizophrenia’...
Hoverlay

_Hoverlay

...hologram. Its main characteristics are: Using built-in SLAM (Simultaneous Localization and Mapping) objects are at-scale and held in space while viewers walk around. Increasing realism, by sampling the real world’s...
4 Ríos

_4 Ríos

...argues that the process of building memory is essential for reconciliation and peace in the country. Additionally, the documentary materials in the project (including photographs, text, videos, testimonies, and more)...
Birth in the 21st Century

_Birth in the 21st Century

Birth in the 21st Century is an interactive web documentary that lets the viewer inside the delivery room of the state hospital of La Plana (in Vila-real, Spain), led by...
The Cancer of Time

_The Cancer of Time

...if we lost that something always chasing out boredom? Dead time is also a space to reflect, to question conventional wisdom and established order. It’s time to retrieve one’s individual...
A Cartography of Iconic Memory

_A Cartography of Iconic Memory

Interested in using technology to bring new life to over-looked spaces, Morgan Rhys Tams created four short, site-specific animation pieces in rural Iceland over the winter of 2014. By using...
Cultural Shock

_Cultural Shock

...a new perspective. During two months of online casting, forty-five candidates battled to win a trip to their country of origin. Once there, the rules were clear: no CO2, no...
Breathe

_Breathe

Breathe is a 20-minute multi-sensory interactive installation that uses body movement, gesture, and breath (through biometric sensors) to immerse participants in the story of air. Breathe invites you to experience...
BIIDAABAN: FIRST LIGHT

_BIIDAABAN: FIRST LIGHT

Created by Anishinaabe artist Lisa Jackson, Biidaaban: First Light is a work of Indigenous futurism that explores how Indigenous languages can provide a framework for understanding the user’s place in...
Motto: A behind-the-scenes look at the making of Vincent Morisset’s latest adventure

_Motto: A behind-the-scenes look at the making of Vincent Morisset’s latest adventure

...or intonation in Motto—and yet we have the feeling that a small voice is whispering in our ear. There are no recognizable faces. Instead, there are images that are evocative,...
Motto

_Motto

...daydreams and mementos. Gradually—and, in a crucial design choice, anonymously—everybody who experiences Motto is joining forces with those who have experienced it before, adding intimate fragments of their lives to...
AI Platforms for Interactive Storytellers

_AI Platforms for Interactive Storytellers

...is being translated with a Conditional Adversarial Network. Explore the latent space of the various image layers in this Deep Conventional Generative Adversarial Network: https://carpedm20.github.io/faces/ This Person Does Not Exist...
Still Here

_Still Here

...with the teenage son she was separated from during her time in prison. This first-person narrative is coupled with data visualizations about incarceration statistics in the United States, with advocacy...