ACCESSIBILITY FOR IMMERSIVE & INTERACTIVE DOCUMENTARY MEDIA
_ACCESSIBILITY FOR IMMERSIVE & INTERACTIVE DOCUMENTARY MEDIA
...complexities of our bodies, but because of them.” We further understand the term Access Needs to mean the pathways required for “someone to fully participate in a space or activity,...
Southeast Chicago Archive and Storytelling Project
_Southeast Chicago Archive and Storytelling Project
...Many items also have “Backstories,” which provide deeper insight into their source and meaning within Southeast Chicago. At launch, the Digital Archive contained over 1,000 of the 10,000+ items found...
AR Foundation
_AR Foundation
...that allow users to export their projects for different hardware at the same time. This tool allows creators to design their AR experience easily with varied plugins and Unity skills....
Lens Studio
_Lens Studio
...exports to Snapchat, anyone with the Snapchat app can interact with the AR content, no matter the brand of their mobile device. Writing code is unnecessary, but one can create...
RealityCapture
_RealityCapture
...for the data to be brought back to the office, analysis can be done on the spot. Inspect Tool. This feature is especially useful if you align data directly in...
Agisoft Metashape
_Agisoft Metashape
...version is enough for interactive media projects. With its distributed processing functionality, Metashape can process 50,000+ photos locally. Alternatively, the project can be sent to the cloud to minimize hardware...
Current
_Current
...was used to develop the project is a capsule that has four microphones on it so it records 360 sound to give an accurate sonic landscape. The audio plays at...
Kusunda
_Kusunda
...path through the narrative, unlocking storyworlds and memories related to specific words. Additionally, the producers created a non-interactive 360 version of the piece, to distribute on cardboards in the community....
Spatial memories in Latin America
_Spatial memories in Latin America
...history of their countries. Additionally, projects here also examine how certain technologies open up the possibility of a mediated access to a place, and the experiences and memories they evoke....