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_Collapsus

Part documentary, fiction film and video game, Submarine Channel’s “Collapsus” imagines a world on the brink of an energy crisis.

2010 Tommy Pallotta
EN Visit the project

“We blended genres like animation, documentary, fiction, and interactivity all together in one story.”

Tommy Pallotta, Director, Collapsus

The fictional world of Collapsus suffers from all-too-real energy problems. In the interactive online docudrama, ten characters contend with blackouts, civil war, and personal melodrama as the world struggles to transition from oil to renewable energy sources. Interactive producers Submarine Channel created Collapsus as part of a multiplatform “transmedia” campaign for the Dutch television documentary Energy Risk (VPRO, 2010). Web visitors can move between multiple interfaces: Collapsus’s fictional story, a map keeping track of the characters, a game about energy production, and a “news” interface with headlines from the fictional world.

Collapsus blurs the line between reality and fiction. Hypothetical news reports are crammed with real-life information, while experts like New York Times columnist Thomas Friedman opine on subjects relevant to the fictional world. Collapsus director Tommy Pallotta moves from live action to animation and back again, using the rotoscope animation technique he developed for the feature film Waking Life (2001).

Project at a Glance :

Language : EN
Year : 2010
Author : Tommy Pallotta
Producer : Femke Wolting,Submarine Channel,VPRO
Team : Bruno Felix,Chuck Wendig,Femke Wolting,Lance Weiler
Festivals : IDFA DocLab
Awards & Nominations : Games for Change Transmedia Award Nominee,IDFA DocLab Award for Digital Storytelling Nominee,International Digital Emmy Award Nominee,Sheffield Doc/Fest Innovation Award Nominee,SXSW Interactive Award Winner,Webby Award Nominee
Funders AND Incubators : Dutch Cultural Media Funds,GasTerra,SNS Reaal Fund,VSBfonds
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