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_Goliath: Playing With Reality

A 25-minute animated virtual reality experience about schizophrenia, gaming, and connection.

2021 Barry Gene Murphy,May Abdalla
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Goliath: Playing with Reality talks about the places we choose to feel safe in. It is an exploration of what it means to experience someone else’s reality. Ultimately this experience is about our preconceptions and prejudices around mental health and about how the shame engendered by so-called psychiatric disorders distances us from the feelings of people presenting these behaviours.

Barry Gene Murphy & May Abdalla, Directors

“The Universe is revolving around me in a bad way.” Through mind-bending animation, award-winning GOLIATH: PLAYING WITH REALITY explores the limits of reality in this true story of so-called ‘schizophrenia’ and the power of gaming communities. Echo (narrated by Academy Award-winning actress Tilda Swinton) guides you through the many realities of Goliath, a man who spent years isolated in psychiatric institutions but finds connection in multiplayer games. Combining heartfelt dialogue, mesmerizing animations, and tactile interactions, enter Goliath’s world, where you slip between real and unreal worlds. Weave through multiple worlds to uncover Goliath’s poignant story.

Goliath: Playing With Reality is a 25-minute VR experience created by Anagram, the team behind The Collider and Door into the Dark. Blurring the boundary between game and reality, it invites the user into an old-fashioned arcade game with its distinctive low-poly art style, where one has to steer Goliath through all kinds of obstacles. This interactive experience explores what it means to feel at odds with the world and, through shared realities, find one’s place within it.

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