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projects curated

Access and Disability Innovation Working Group


The Access and Disability Innovation Working Group at MIT Open Documentary Lab and Co-Creation Studio brings together emergent media storytellers, creative technologists, curators, funders and scholars to share and learn through researching, mapping, and showcasing theories, practices and projects that center disability innovation within the framework of disability justice.  The group has been meeting for the last two years to field-build in areas of interactive, immersive non-fiction, documentary and journalism that centers disability as a driver for tech, social, aesthetic, political and epistemological development.

The group includes members with lived experience of disability, including neurodiversity, hearing impairment and chronic illness.


Emergent media technology has a long and often overlooked connection to disability driven innovation,  simultaneously there is still a long way to go in terms of making media technologies widely accessible.

Inspired by the work and words of Patty Berne, the Co-Founder, Executive and  Artistic Director of Sins Invalid, who writes in 10 Principles of Disability Justice  that “A  Disability Justice framework understands that all bodies are unique and essential, that all  bodies have strengths and needs that must be met. We know that we are powerful not despite the complexities of our bodies, but because of them.”

We further understand the term Access Needs to mean the pathways required for  “someone to fully participate in a space or activity, which can include wheelchair access,  scent-free space, ASL interpretation, etc. In a disability justice context, access needs are  seen as universal – every bodymind has needs, not just disabled people,” — and in our  context, specifically pathways for fuller participation, as well as aesthetic and artistic  innovation in emergent tech and media works — as described in Sins Invalid’s Disability Justice Primer.

This is a playlist of four projects discussed in the first year of the working group. You can find a large, evolving resource list here. We invite users to submit additional resources to the growing list through this form.

_Goliath: Playing With Reality

A 25-minute animated virtual reality experience about schizophrenia, gaming, and connection.

GOLIATH: PLAYING WITH REALITY explores the limits of reality in this true story of so-called ‘schizophrenia’ and the power of gaming communities.

_Manic VR

MANIC VR is a virtual reality experience that combines animation with first-person audio recordings to offer viewers a look into the world of bipolarity.

Manic VR explores the experiences of the author's siblings Felicia and François, suffering from bipolar disorder.

_4 Feet: Blind Date

"4 Feet: Blind Date" is an Argentinian virtual reality film that explores disability and sexuality, inspired by lead writer Rosario Perazolo Masjoan's own experiences as a disabled person.

4 Feet: Blind Date" is an Argentinian virtual reality film that explores disability and sexuality, inspired by lead writer Rosario Perazolo Masjoan's own experiences as a disabled person.

_Notes on Blindness

Based on writer John Hull's recordings about losing his sight, Notes on Blindness is a virtual reality experience that immerses the viewer in a post-vision world.

Writer John Hull lost his sight completely in 1983. Drawing on his audio diaries, Notes on Blindness uses John’s original audio recordings, described soundscapes and fragmented animation to create an impression of his shifting senses, from image to sound.


projects curated by

Florian Thalhofer


projects curated by

Eran Hadas and Udi Ben-Arie


projects curated by

MIT Open Documentary Lab

33 Pl Playlists

33 playlists, a changing roster of prominent documentary makers, festival organizers, technologists and critics sharing their top picks.

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