Goliath: Playing With Reality

_Goliath: Playing With Reality

Goliath: Playing With Reality is a 25 minute VR experience. Through mind-bending animation, Goliath: Playing With Reality explores the limits of reality in this true story of so-called ‘schizophrenia’ and...
Southeast Chicago Archive and Storytelling Project

_Southeast Chicago Archive and Storytelling Project

The Southeast Chicago Archive and Storytelling Project (SECASP) is an online collaborative venture ten years in the making. It highlights a remarkable collection of objects gathered and preserved by residents...
Goliath: Playing With Reality

_Goliath: Playing With Reality

“The Universe is revolving around me in a bad way.” Through mind-bending animation, award-winning GOLIATH: PLAYING WITH REALITY explores the limits of reality in this true story of so-called ‘schizophrenia’...
Hoverlay

_Hoverlay

...hologram. Its main characteristics are: Using built-in SLAM (Simultaneous Localization and Mapping) objects are at-scale and held in space while viewers walk around. Increasing realism, by sampling the real world’s...
4 Ríos

_4 Ríos

4 Ríos is a project that tells the stories of the armed conflict in Colombia using various media, technologies, and platforms to reflect on the consequences of this violence in...
Birth in the 21st Century

_Birth in the 21st Century

Birth in the 21st Century is an interactive web documentary that lets the viewer inside the delivery room of the state hospital of La Plana (in Vila-real, Spain), led by...
The Cancer of Time

_The Cancer of Time

...and collective space. From boredom arises surprise, spontaneity, astonishment… This interactive mobile application makes us reconsider our chronic inability to do nothing. Through a philosophical and playful tale, the application...
A Cartography of Iconic Memory

_A Cartography of Iconic Memory

Interested in using technology to bring new life to over-looked spaces, Morgan Rhys Tams created four short, site-specific animation pieces in rural Iceland over the winter of 2014. By using...
Cultural Shock

_Cultural Shock

...a new perspective. During two months of online casting, forty-five candidates battled to win a trip to their country of origin. Once there, the rules were clear: no CO2, no...
Breathe

_Breathe

Breathe is a 20-minute multi-sensory interactive installation that uses body movement, gesture, and breath (through biometric sensors) to immerse participants in the story of air. Breathe invites you to experience...
BIIDAABAN: FIRST LIGHT

_BIIDAABAN: FIRST LIGHT

Created by Anishinaabe artist Lisa Jackson, Biidaaban: First Light is a work of Indigenous futurism that explores how Indigenous languages can provide a framework for understanding the user’s place in...
Motto: A behind-the-scenes look at the making of Vincent Morisset’s latest adventure

_Motto: A behind-the-scenes look at the making of Vincent Morisset’s latest adventure

...into gleaners of images, images that take on their full meaning through this project? Motto is inspired by the work of Agnès Varda, along with Snapchat, Italo Calvino, Christian Marclay,...
Motto

_Motto

...Vincent Morisset’s acclaimed digital production studio, and prize-winning novelist Sean Michaels. This is the third collaboration between the National Film Board of Canada and Vincent Morisset, after the Webby Award...
AI Platforms for Interactive Storytellers

_AI Platforms for Interactive Storytellers

...use those models, and that is RunwayML exact mission. ML-agents by Unity The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project for training intelligent agents in a game...
Still Here

_Still Here

...and a photography installation, and is driven by the stories of over twelve women formerly incarcerated in the New York prison system. Still Here equips cinematic storytelling methods to tell...