The Cancer of Time

_The Cancer of Time

The Cancer of Time is an interactive and mobile fable about our chronic inability to do nothing.
Breathe

_Breathe

Breathe is a 20-minute mixed reality experience that uses body movement, gesture, and breath (through biometric sensors) to immerse participants…
Ahorse

_Ahorse

Ahorse is a journey through the history of human imagination.
BIIDAABAN: FIRST LIGHT

_BIIDAABAN: FIRST LIGHT

Rooted in the realm of Indigenous futurism, Biidaaban: First Light is an interactive VR time-jump into a highly realistic—and radically…
The Key

_The Key

The Key VR takes participants through a metaphorical journey to find new truths.
ANIMALIA SUM

_ANIMALIA SUM

ANIMALIA SUM, (lat.): "I am animals, I eat animals," is a duality explored in this VR film.
Still Here

_Still Here

Still Here is a co-created XR project about the challenges of re-entering society from New York's prison system.
Metamorphic

_Metamorphic

Metamorphic explores the body as a vehicle of change, expression, and creation.
The Waiting Room VR

_The Waiting Room VR

The Waiting Room VR is an intimate portrait of the cancer treatment process from a patient's point of view.
Non-Face

_Non-Face

Non-Face is a digital, topological drama that questions our preconceptions of what's inside and outside.
Underworld

_Underworld

Underworld brings viewers into the subterranean labyrinth of London's Victorian sewers living beneath the city.
Face to Face

_Face to Face

An immersive documentary and multimedia installation that provides an intimate look at gun injuries and human resilience.
Songbird VR

_Songbird VR

Songbird takes you back in time in Kanuai's forests to meet the legendary ʻōʻō bird and hear its last song.
That Dragon, Cancer

_That Dragon, Cancer

An immersive, narrative videogame that retells Joel Green’s 4-year fight against cancer exploring themes of faith, hope and love.
I’ve Always Been Jealous of Other People’s Families

_I’ve Always Been Jealous of Other People’s Families

This interactive machine-learning installation investigates the mental states of the intelligent machines we create.