_Voice in My Head
Voice In My Head is a software-based performance that explores the implications for AI (ChatGPT) to listen and intervene in your social…
_Sound Ecology
Wade into the soundscapes of various environments to explore the effects of silence and noise.
_Collisions
This VR film brings audiences into the world of indigenous elder Nyarri Morgan and the Martu tribe of Australia, exploring issues of environmental…
_The Sound Voice Project
A unique, immersive opera-video performance installation exploring powerful stories of voice loss and identity.
_CIA: Operation Ajax
Powered by a video game engine, tablet app "CIA: Operation Ajax" marries the aesthetics of comics and cinema to create an interactive reading…
_In Event of Moon Disaster
In Event of Moon Disaster is an immersive multiplatform project that demonstrates the possibilities of deepfake technology by exploring…
_Her Name Was Gisberta
Her Name Was Gisberta is a VR documentary that tells the story of Gisberta Salce, a trans woman who was subject to a fatal hate crime.
_Quipu Project
Quipu, an interactive online documentary, recounts one of the darker moments in recent Peruvian history by having users listen and respond…
_A Journal of Insomnia
While insomnia is usually a solitary affliction, interactive documentary "A Journal of Insomnia" uses the web to create a community of insomniacs.
_Do you see what I see
Follow a group of Syrian refugee children as they learn to capture everyday life in a single frame. Do you see what they see?
_Our First Loves
A collection of short odes and confessionals to “first loves.”
_Zero Days VR
Zero Days VR places audiences inside the invisible world of computer viruses and allows them to experience and understand the high stakes…
_Sea Prayer
Sea Prayer takes users through an animated story inspired by Alan Kurdi, the three-year-old Syrian child who faced tragedy in his journey…
_Soldier Brother
An examination of the effects of contemporary warfare and communication on a brother and sister.
_September 1955
September 1955 is a room-scale, interactive VR experience which puts the viewer in the midst of the Istanbul pogrom of September 6-7 1955.