_After 6/4
‘After 6/4’ offers the user deep engagement with primary sources and with the language that shaped the 1989 series of events in Beijing,…
_The Last Hunt
Step into the wilds of Quebec's northern woods and join a family on what may be the final instance of a family tradition: the last hunt.
_We Feel Fine
"We Feel Fine" visualizes emotional "data," creating a record of people's emotions as expressed on blogs and social media.
_Sputnik Observatory
In this interesting and often inspiring interactive database, users can explore a panoply of ideas from A to Z by navigating expert interviews…
_Radio Right Left
Radio Right Left captures Americans' feelings about our collective future in hopes of discovering a common ground that can bring us together.
_VICE News VR: Millions March
This virtual reality newscast places viewers at a protest against police violence in New York.
_Ghana Airways
Ghana Airways reimagines and examines traditional Ghanaian oral literature through a three-part audio work accompanied by an installation…
_The Atomic Tree
The Atomic Tree explores the unbroken chain of living stories held within the tree's rings—from Japan's ancient cedar forests and Buddhist…
_On A Human Scale
In this interactive exhibit, a piano is transformed into an audio-visual tapestry of the human voice.
_CIA: Operation Ajax
Powered by a video game engine, tablet app "CIA: Operation Ajax" marries the aesthetics of comics and cinema to create an interactive reading…
_Out of Sight, Out of Mind
The data visualization Out of Sight, Out of Mind gives weight to the stark facts and figures of U.S. drone strikes in Pakistan, urging viewers…
_The Prism GR2011 (2011)
In 27 discrete stories created by 14 photojournalists, The Prism GR2011 tells a nationwide tale of Greek life in the midst of the country's…
_Who Is Dayani Cristal?
The story of a migrant who found himself in the deadly stretch of desert known as “the corridor of death” and becomes testimony to the…
_Ebola Deeply
A new model of storytelling around a global crisis.
_To Call a Horse a Deer
Based on the Chinese idiom, this game uses language, hand-eye coordination and acts of complicity.