_The Johnny Cash Project
A crowdsourced music video, "The Johnny Cash Project" pays tribute to the iconic Man in Black.
_Living Liberia Fabric
A memorial to the Liberian civil war, "Living Liberia Fabric" is an artifical intellegence (AI) driven narrative.
_Crisis Guide: Pakistan
Didactic and interactive, the Council on Foreign Relations’ "Crisis Guide: Pakistan" might hint towards a possible future for textbooks.
_4 Feet: Blind Date
"4 Feet: Blind Date" is an Argentinian virtual reality film that explores disability and sexuality, inspired by lead writer Rosario Perazolo…
_In the Eyes of the Animal
In the Eyes of the Animal challenges our human-centric reality by turning users into forest animals.
_Echoes of IS
This poignant, nuanced web documentary features twelve people talking about how IS (Islamic State) has changed their lives.
_Project Syria
Project Syria uses new virtual reality technologies to put the audience “on scene” and experience the plight of Syrian children at the…
_A Childhood Walk
A participatory trip down memory lane, Ze Frank’s "A Childhood Walk" explores the connections between location, technology, and memory.
_Zeki Müren Hotline
Zeki Müren Hotline is a telephone hotline and an interactive web experience that collects and curates everyday people’s messages to/about…
_Hip Hop Word Count
A database of the lyrics to more than 50,000 rap songs dating back to 1979, "Hip Hop Word Count" is a tool that's catalyzing beautiful data…
_Still Here
Still Here is a co-created XR project about the challenges of re-entering society from New York's prison system.
_African Space Makers
African Space Makers is an interactive 360 VR experience on creative cities and urban space made in Nairobi, Kenya.
_4 Ríos
4 Ríos is a multi-platform transmedia project that tells the stories of the armed conflict in Colombia.
_Trolls vs Elves
Through interactivity and a dual-perspective narrative structure, "Trolls vs Elves" not only informs but actively engages audiences in critical…
_To Call a Horse a Deer
Based on the Chinese idiom, this game uses language, hand-eye coordination and acts of complicity.
