_17000 Islands
In this thoughtful interactive piece, users deconstruct the propagandistic vision of a single Indonesia by viewing, dismantling, and remaking…
_The Other Dakar
In this dreamlike 360º film, we follow a girl in her journey through “The Other Dakar”, a place where artists hold the secret wonders…
_Thanatorama
Interactive documentary "Thanatorama" explores the "after-life" industry.
_Las voces de la memoria
An interactive documentary about Alzheimer's disease and the curative power of music.
_Planet Takeout
Exploring Chinese takeouts as cross-cultural meeting places, Planet Takeout provides an interactive look at both sides of the food counter.
_Cosmic Top Secret
An autobiographical game that follows the path of T in her discovery of her parents' work in the Danish Intelligence during the Cold War.
_7 billion Others
The participatory project "7 billion Others" documents the diversity of the world’s population, containing 6,000 interviews with people…
_Going Back Home VR
Going Back Home VR is a Chilean transmedia project that aims to remove prejudice about incarcerated people in addition to building a bridge…
_Hazardous Hospitals
Hazardous Hospitals is an interactive documentary about the risks patients encounter in the healthcare system.
_First Impressions
First Impressions explores the cognitive developments an infant experiences during their first six months of life.
_AntesDelOlvido
This project began during the October 2019 protests in Chile as a way to collectively create a 3D database of the effects of these protests--such…
_SO|OS
Watch the intertwined stories of mother and son, separated for years, as they unfold as two separate films on a single screen.
_Here at Home
Exploring a radical program to combat homelessness, "Here at Home" combines data-driven storytelling techniques with the emotive power of…
_Beyond 9/11
"Beyond 9/11" uses portrait photography to explore the aftermath of the September 11 attacks through the perspectives of those most affected.
_To Call a Horse a Deer
Based on the Chinese idiom, this game uses language, hand-eye coordination and acts of complicity.